Tentlan
Strategic WorldA Mesoamerican city grown on a map other people live on. Feed it, trade with it, and make allies before the neighbours stop being neighbourly.
- A living shared map
- Trade and alliances
- Patient progression
None of these belong to us. They are four free-to-play browser games from other studios, picked because no two ask the same of you: a city grown by trade on a living map, battles you command yourself, a village among thousands with armies that march in real hours, and a modern war fought by a dozen people at once.
All four start in the browser you are reading this in. Nothing to download, nothing to keep patched. Each entry gives the same handful of facts - what it is, what it does well, how long a normal sitting lasts, what it costs - so you can rule three out and open the fourth.
Pages like this usually run to fifty titles and leave you no wiser about any of them. Four is few enough that each one got played before it was written up. Four things had to be true:
A Mesoamerican city grown on a map other people live on. Feed it, trade with it, and make allies before the neighbours stop being neighbourly.
A medieval holding to grow, and then battles you direct yourself rather than watch resolve. The tactical layer is the reason to turn up.
One village on a map covered in thousands more, with armies that take real hours to arrive. Twenty years old and still the cleanest version of the idea.
The modern world handed to a dozen players at once: satellites, carriers and a map that has changed by breakfast.
Look at the session column before anything else. What really separates these four is how much of your week each of them expects.
| Game | Genre | A typical sitting | Device |
|---|---|---|---|
| Tentlan | Strategic World | 10 to 20 minutes | Desktop and laptop |
| Total Battle | Tactical Empire | 15 to 25 minutes | Desktop, laptop and tablet. |
| Tribal Wars | Tribal Strategy | Short visits, a few a day | Desktop and laptop. |
| Conflict of Nations | Modern Grand Strategy | A few checks a day | Desktop and laptop. |
Every one of the four is free to open and free to carry on with, and every one of them sells something: a premium account, a shorter timer, a currency, a unit. That is how the servers get paid for, and stopping at the word "free" would leave out the half that matters.
The question worth asking is whether somebody who never pays is playing the same game, and in all four they are. Money here buys speed much more often than it buys an advantage. If you do decide to spend, settle on the figure before the shop is open in front of you.
A browser game is the only kind you can start on one machine at lunch and continue on another in the evening without moving a file. That convenience is paid for in a few places:
Total Battle, if you want to be doing something rather than waiting: the battles are fought by you instead of resolved for you, and you will know within an hour whether that appeals. If you would rather play the long game, Tribal Wars is the purest version of it.
No. All four load in a browser tab. One or two offer an optional desktop build; none of them insists on it.
They load, but these were drawn for a mouse and a wide screen. A phone handles a quick look; a laptop is where they come alive.
Usually, because your world has to live somewhere. It is a free account on the game's own site and is nothing to do with any account here.
Not to play. Each one sells optional extras, which is what funds it, and none of them hides the interesting part behind a purchase.
Nothing beyond the people who wrote the page. All four are other studios' work, listed here because they are worth an evening.
Four free browser games the people behind this site actually play. None of them ours.